You may not engage in combat without proper roleplay initiation.
Requirements:
Verbal interaction must occur before violence
Players must be given time to react and respond
Must allow for counterplay
Includes:
Shootings
Drive-bys
Vehicle-based attacks
No RP → No combat
2. No Vehicle Deathmatching (VDM)
Vehicles may not be used as weapons.
Exception:
You may use a vehicle once to escape if:
There is no other option
It is reasonable for survival
You are still valuing your life
Not Allowed:
Repeatedly hitting players
Using vehicles offensively in combat
3. Camping Teleports & Ladders
Do not camp areas where players have no ability to react.
Includes:
Elevators
Housing doors
Ladders
Any forced entry/exit point
Not Allowed:
Attacking immediately upon exit
Holding players at gunpoint with no reaction time
Allowed only if:
There is clear RP buildup
Players have a fair chance to:
React
Retreat
Take cover
4. Consent (Sensitive Content)
Certain types of roleplay require explicit consent from all involved parties.
This includes:
Extended torture RP
Dismemberment RP
If any participant (including witnesses) does not consent:
Do not proceed
5. Conflict Numbers Rules
General Conflict:
Civilian & criminal conflicts: 6v6 maximum
Police may exceed 5 based on SOP's
Turf / Property Defense:
A turf must be:
A small, defined area (not entire regions)
Established through RP (presence, or recognition)
Rules:
If attacked on your turf, those already present may defend
Players not present at the start may NOT join beyond the limit
You may NOT:
Bait or lead fights to your turf to bypass limits
Example:
You cannot claim all of Little Seoul, only a specific, established area
Heists:
Maximum: 6 criminals
Police limit: 8 officers
6. Endless Conflict
All conflicts must have a natural resolution.
Not Allowed:
Repeatedly engaging in the same conflict without progression
Ignoring opportunities to resolve conflict
Constant retaliation with no endpoint
This may be considered:
NVL (Not Valuing Life)
Griefing
You must allow room for:
De-escalation
Resolution
Story progression
7. Conflict Cooldown
Repeated large-scale shootouts in a short timeframe are not allowed.
Example:
Multiple mass-casualty shootouts within hours
This is considered:
Fail RP
Allow time between major conflicts for RP to develop.
8. Pocket Wiping
You may not take excessive items without RP justification.
Not Allowed:
Taking everything from a player with no reason
Using robbery purely to strip inventory
Allowed:
Taking key or valuable items with RP reasoning
Example:
✔ Taking a weapon or valuable goods
❌ Taking food, water, weapons, and all misc items with no purpose
9. Police Farming & Looting
Do not exploit police interactions for gain.
Not Allowed:
Looting police equipment / weapons
Looting someone you know for personal gain who is on duty as Police / EMS
Allowed:
Looting supplies like armour during conflict to aid with survival (you still cannot loot PD weapons or equipment)
Kidnapping police with strong RP justification
Low-effort or profit-driven interactions will be treated as rule violations. Anyone employed as Police / EMS and whom is complicit will be fired, blacklisted and permanently banned.